You are a character.
are all adrift at Sea with your Secret Love, Hated Enemy and a few
other shady characters.
Each turn represents one day at sea where
all characters get provisions (draw a card) based on position in the
and then everybody can take one action:
get points for your own survival as well as that of your secret love card
and you get points for the
person you secretly hate
If you love and hate the same person
you get some points whether they live or die.
If you hate yourself, you're a
pschopath and get points for everybody that dies.
Regardless of Love and Hate, you'll
get points for whatever loot you bring back.
you mug somebody or change seats they can fight and you'll compare
Other players may join in on either side of the fight and weapons add
to your size.
The losing side each suffers a wound. Everybody that fought
is potentially thirsty for fighting.
you row you, you pull two cards from the navigation deck and decide
whether they will be in the possible stack for this turn. Cards in the
navigation deck indicate who (if anybody) is thirsty or goes overboard.
The navigation cards also might show a boxer or some oars to indicate
whether fighters or rowers or both or neither are thirsty.
who is thirsty must pay a water or get a wound.
Anybody who loses a fight or goes overboard gets a wound.
If your wounds are equal to your size, you are unconscious and get no
If your wounds are greater than your size or if you are unconscious and
overboard you die.
game ends when the fourth bird appears
in the navigation cards and you count up points for treasures
(paintings, cash, jewels) as well as survival and love and hate.
Lifeboat is Expanded by: Cannibalism, Liquid Courage and The Weather Deck